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UnincrediBall - 2017

Unreal Engine 4, 3v3 Sports Brawler

Role: Network & UI Programmer

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Designed and Implemented

  - Game Loop

  - Network Replication

  - Menu Systems

  - Scoring System

  - Audio and Haptic Feedback System

  - HUD & Notifications

  - Post-game Analytics

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LEARNING

This was my first time using Unreal. I taught myself the engine and learned how to design and implement a game loop from Main Menu to Gameplay and back again. I learned how to setup, find and join online sessions, as well as replicating data over the network. I practiced developing UI in small, modular, nested pieces. 

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PROJECT OVERVIEW

I worked as one of a six person core team. We had an additional 14 collaborators that we worked with over the six month duration of the project.

In UnincrediBall, players become a unique reject superhero and use their quirky abilities to brawl their way through a soccer match to prove they have what it takes to become a real superhero. Games last a quick 5 minutes and can be played with other players over the LAN.

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This project was presented at VFS Pitch and Play in August 2017 by our team and Victor Lucas. We were awarded Best Final Project for UnincrediBall.

LINKS

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