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Role: UI Programmer & Designer

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Designed and Implemented

  - Game Loop Menus

  - UI Behavior & Animations

  - Controller Compatibility

  - Built Using Modular Widgets:

      - Team Select

      - Hero Draft

      - Pre-game Lobby

      - HUD & Splash Screens

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LEARNING

In this project I learned a tremendous amount about implementing UI in a game. I practiced implementing UI via an engine-specific UI editor. I discovered the value of creating modular UI components for rapidly changing iterations and reusability. I also gained experience working alongside artists and designers to make their designs functional and their visual targets a reality.

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PROJECT OVERVIEW

UnincrediBall is a 3v3 sports brawler where players become reject superheroes and use their quirky abilities to score goals.

Unreal Engine 4, UI Design & Implementation

UnincrediBall - 2017

DESIGN CHALLENGE

This game was built to be quickly pitched and played at a large event with players who'd never played the game before. Thus, one of our greatest challenges was tutorializing the game in such a way that first time players could enjoy their first game.

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To solve this, we leveraged the UI whenever possible. The loading screens remind players of the most important controls they'll need to know in-game. We used color-coded iconography to indicate a hero's ideal position on the field. A special, semi-transparent ability screen can be viewed in-game to review the controls.

LINKS

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