Particle Sim - 2018

Simple Directmedia Layer 2, C++

Role: Programmer

Implemented

  - 5,000 particles

  - Varying speeds, direction and color

  - Box Blur

LEARNING

This was my first time using SDL2, so it was a good learning experience. I'd never done something with so many entities before, so it was good to learn how to focus on optimization.

PROJECT OVERVIEW

This was a simple project I worked on to improve my knowledge of C++. I chose a project in SDL2 because I wanted to work with C++ outside of a game engine but I still wanted to draw something.

Five thousand particles spin clockwise while their colors alternate according to a sin() or cos() curve resulting in a visually appealing result. This project was created following John Prucell's C++ beginner course on Udemy, which was recommended to me by a friend.

LINKS

© 2017-2019 Ross Metcalf's Blog & Portfolio

  • Ross' LinkedIn Profile